

This tutorial series will help you understand all of the steps in character creation. Or they teach you how to animate a walk cycle, but not how to fix the rig on your own characters. They teach you how to sculpt a character, but not how to rig it.


Most tutorials only cover one part of the animation pipeline. If you're working in a team, things get even more complicated. If you get any of these steps wrong, it could mean starting your project all over again, leading to a lot of wasted time and a huge drop in creativity. There's a lot to learn, such as when should I sculpt a character and when should I hand model it? Is it cheating to use a pre-made rig? What format should I export a final animation in? And that's without even thinking about the character itself! Ever wanted to create your own 3D characters but didn't know where to start?Ĭreating characters in 3D can be a scary undertaking.
